#pragma once

#include <zenilib.h>

class GameOver : public Zeni::Gamestate_Base
{
	std::string texture;
public:
	GameOver(std::string texture_);
	~GameOver();
  
private:
	void on_key(const SDL_KeyboardEvent &event) {
		if (event.keysym.sym == SDLK_RETURN){
			Zeni::get_Game().pop_state();
		}
	}

	void render();
};